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Stable metal loop hero
Stable metal loop hero








stable metal loop hero

  • Gymnasium requires Field Kitchen and Herbalist’s Hut 5 Stable wood 3 preserved rocks and 6 Stable Metal and 1 metamorphosis to reach the level 1.
  • Forest requires Intel Center: 3 Orb of Evolution and 2 Metamorphosis.
  • Field kitchenRequires campfire Three Stable Wood, 2 Preserved Rock One Food Supply (level 1.).
  • FarmRequires Herbalist’s House 3 Stable Metal 2 Metamorphosis, 5, Stable Wood 5 Preserved Rock.
  • CryptThe following items must be near to Cemetery 4 Stable Wood 16 Preserved Rock, 9 Stable Metal One Orb from Expansion.
  • CemeteryRequires Gymnasium 4 Stable Wood and 12 preserved Rock and 2 Metal (level 1).
  • CampfireRequires a camp structure and no other materials.
  • Bridgemust be built upon river tile: 12 preserved Rocks 9 Stable Metal three Orbs of Crafts, 15 Orb of Expansion.
  • The Alchemist’s Tent requires Library : 24 stable metal, food supply for 24 hours 2 astral orbs and three unity orbs.
  • WatchtowerAdds the Crossbowmen (help in fighting close to Campfire).Īll Camp Buildings in Loop Hero Costs and RequirementsĪll of them are structures and the things that each of them unlocks:.
  • Warehouse +10 to the limit of Camp Items Limit.
  • stable metal loop hero

    Tents of Survivors Tents A better shelter for survivors, and putting two Mud Huts will take away all tents of survivors.

    stable metal loop hero

    Supply Depot: Supply feature lets you find useful objects, as well as make items and create Ruins cards.Smithy Begin an expedition with basic gear for Warrior’s use and the ability to make tools for camp (Supply Depot is required).Smelter: Storm Temple card, Arsenal golden card (Intel Center required) and +30 HP to base HP.Lumberjack Ability to make furniture (requieres Supply Depot) and after an adventure, it grants you 1 Stable Branches each loop, but none more than the quantity of Forest tiles that surround the lumberjack’s home.Library Card for Bookers, Maze of Memories golden card (requieres Intel Center) and additional pages from the Encyclopedia in exchange for Book of Memories resources.Intel Center: Encyclopedia, Desert, Sand Dunes cards as well as the possibility for gold-colored cards in the deck.You are able to take three potions (2 Potions can be refilled by an open camp fire). Herbalist’s Hut Swamp card and Healing Potions > Potions will heal you up to 4% of your max HP.Gymnastics: Cemetery, Supply Depot, Village Card and on the expedition, special characteristics after defeating monsters.Forest: Forest, Thicket cards and Lumberjack building.Field Kitchen: Blood grove cards and provide an extra 10 percent to the campfire’s healing power.

    stable metal loop hero

    Farm can be used to create edible items (Supply Depot needs to be built) Wheat Fields cards and tiles that surround this Farm are transformed into garden.It is mandatory to build near the cemetery. Crypt Necromancer class The Ancestral Crypt Golden Card (requieres Intel Center building).Campfire can restore 20% of MAX HP (Hero must go to at the campfire).Bridges can only be constructed on the vertical and horizontal. Bridge Ability to build bridges and extend the river (under or adjacent to roads).Alchemist’s Tent Alchemy crafting jewelry (requires Supply Depot) & Zero Milestone golden card (requires Intel Center).This is based on my observation and some common game logic but may be proven wrong.All Camp Buildings in Loop Hero – What each building unlocks and what do you must unlock for each buildingĪll of them are buildings and what they unlock. The following table gives you some rules of thumb to obtain the different resources. Resources and Generation General theory and hypothesis










    Stable metal loop hero